[ITEM]

Originally posted on 14 June 2018. Scroll down for news of the 6.1.5 update. IToo Software has released Forest Pack 6.0, a big update to its object scattering plugin for 3ds Max, adding the option to scatter objects using particles and splines, and extending the Effects system. The update also overhauls the UI and introduces a new Update Manager for installing add-on content. Download Forest Pack Torrent at TorrentFunk. We have 12 Forest Pack Other torrents for you!

Announce today the release of Lite & Pro. The new version is V-Ray 3.0 compatible, adds the ability to use density and scale falloffs with surface areas (Finally!), support for and Octane / Thea render engines materials for the presets library. While I barely scratched the surface of V-Ray 3.0, the density and scale falloffs for surface areas are a welcome feature I waited for duplicating boundaries with splines for that was really redundant. The introduction of a better integration with Plant Kits is great and I look forward seeing how this performs (Those of you coming to AD#4, next week in Venice, will get the chance to meet and chat with Daniel from and Timm from ). Release Notes New Features • Density/Scale falloff and Boundary Checking for Surface areas (without creating an auxiliary spline). • Added Surface->Randomize Stacked.

Allow to randomize items that are aligned on the same XY position, along stacked surfaces. • Added right-menu selector for Custom Objects, Surfaces and Areas. • Added Display->Update All.

Rebuilds all Forest objects. • Added RGB Level for diffuse maps to Material Optimizer.

• Added support for VRay 3.0 beta. • Added support for VRay 1.5 in Max 2013. • Added Max 2014 to the installer. • Increased limits of Transform->Translation • Forest Tools assigns Object ID from the Forest object to the instances. Library • Added Preset materials for Octane and Thea Render. • Some library models (daisy and white clover) were to big.

They have been scaled to a more natural size. • Added support for Plants catalog add-on (to be released soon). • Right click on Creation Panel->Library button clears current selection. • Presets now can use library materials. Each material of the preset is replaced by a material from the library with same name. • XRef import is disabled by default for Preset models.

This behaviour can be overriden editing manually the XML definition file (property xref=1). • XRef materials always are merged in the scene, regardless of the Library Browser settings. • The templates layer now keeps a single copy for each plant model. Program kerja osis bidang olahraga kompasiana di.

Scenes created with previous versions (from 4.0), are automatically optimized when saved with Forest 4.1. • Fixed: error loading preset if exists in the scene a Forest object with same name as used in preset. • Added support for labels and thumbnails at library level. Fixes • Fixed major viewport slowdown when using animated VRay proxies. • Note: By efficiency reasons, now Forest doesn’t update automatically if you modify a Custom Object and this is animated. Use Display->Update to reload them. • Point-cloud colors are gamma corrected.

[/ITEM]
[/MAIN]

Originally posted on 14 June 2018. Scroll down for news of the 6.1.5 update. IToo Software has released Forest Pack 6.0, a big update to its object scattering plugin for 3ds Max, adding the option to scatter objects using particles and splines, and extending the Effects system. The update also overhauls the UI and introduces a new Update Manager for installing add-on content. Download Forest Pack Torrent at TorrentFunk. We have 12 Forest Pack Other torrents for you!

Announce today the release of Lite & Pro. The new version is V-Ray 3.0 compatible, adds the ability to use density and scale falloffs with surface areas (Finally!), support for and Octane / Thea render engines materials for the presets library. While I barely scratched the surface of V-Ray 3.0, the density and scale falloffs for surface areas are a welcome feature I waited for duplicating boundaries with splines for that was really redundant. The introduction of a better integration with Plant Kits is great and I look forward seeing how this performs (Those of you coming to AD#4, next week in Venice, will get the chance to meet and chat with Daniel from and Timm from ). Release Notes New Features • Density/Scale falloff and Boundary Checking for Surface areas (without creating an auxiliary spline). • Added Surface->Randomize Stacked.

Allow to randomize items that are aligned on the same XY position, along stacked surfaces. • Added right-menu selector for Custom Objects, Surfaces and Areas. • Added Display->Update All.

Rebuilds all Forest objects. • Added RGB Level for diffuse maps to Material Optimizer.

• Added support for VRay 3.0 beta. • Added support for VRay 1.5 in Max 2013. • Added Max 2014 to the installer. • Increased limits of Transform->Translation • Forest Tools assigns Object ID from the Forest object to the instances. Library • Added Preset materials for Octane and Thea Render. • Some library models (daisy and white clover) were to big.

They have been scaled to a more natural size. • Added support for Plants catalog add-on (to be released soon). • Right click on Creation Panel->Library button clears current selection. • Presets now can use library materials. Each material of the preset is replaced by a material from the library with same name. • XRef import is disabled by default for Preset models.

This behaviour can be overriden editing manually the XML definition file (property xref=1). • XRef materials always are merged in the scene, regardless of the Library Browser settings. • The templates layer now keeps a single copy for each plant model. Program kerja osis bidang olahraga kompasiana di.

Scenes created with previous versions (from 4.0), are automatically optimized when saved with Forest 4.1. • Fixed: error loading preset if exists in the scene a Forest object with same name as used in preset. • Added support for labels and thumbnails at library level. Fixes • Fixed major viewport slowdown when using animated VRay proxies. • Note: By efficiency reasons, now Forest doesn’t update automatically if you modify a Custom Object and this is animated. Use Display->Update to reload them. • Point-cloud colors are gamma corrected.